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Alchemical Ammunition is a third party expansion for GUN&SLINGER by Nevyn Holmes. With six options for magical bullets that can be used by the Duo to produce unique magical effects beyond just damage or their own powers.

Alchemical Ammunition Types

  • Fire Bullet - To set fire and lay waste to the Twist.
  • Ice Bullet - To halt an enemy, even The Thing That Hunts, in it's tracks.
  • Flare Bullet - To repel the Twist or signal allies.
  • Blink Bullet - To reach places the Duo couldn't normally.
  • Vine Bullet - To entangle targets.
  • Compass Bullet - To find something the Duo seeks.

There may be more types added later on. But probably not. I meant to write more of these but I got distracted and realized I hadn't worked on this in almost a month. Ta-da!

This work is licensed under the Creative Commons Attribution 4.0 International License.

To view a copy of this license, visit creativecommons.org/licenses/by/4 0/

or send a letter to Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.

GUN&SLINGER was written by Nevyn Holmes. Find the core game and their other work at nevyn.games

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